![]() ![]() It's 1873, and you're a sheriff sent to fight crime in a nameless spaghetti western town by shooting nearly all of its inhabitants.Your weapon of choice is a revolver that holds six bullets at a time. Lethal Enforcers II: Gun Fighters is an on-rails arcade shooter that plays like Hogan's Alley meets Mad Dog McCree. So now that we know all about the gun, let's talk about a game that uses it. Of course, you must use a CRT TV set with the Justifier, as it will not work with any other kind of television. Its accuracy is significantly better than the Zapper's, though, and it can't be tricked by aiming it at a light bulb. The Justifier's trigger feels mushy and imprecise and it lacks the Zapper's satisfying clang when pulled. ![]() Though not particularly heavy, the Justifier has decent weight and balance, and is comfortable to hold for extended periods. It's an awkward setup that requires the second player to sit uncomfortably close to both the first player and the Genesis, as neither of the guns' cables are very long. There are two versions of the Justifier: a blue revolver that plugs into controller port 2 on the Genesis and a pink revolver that daisy-chains into the blue revolver's butt for two-player games. Sega didn't see fit to include a light gun with the Genesis at all, so it fell to Konami to release the Justifier, which was bundled with its Genesis port of the arcade game, Lethal Enforcers. Unfortunately, light gun games always seem to get short shrift, as they typically make up a small fraction of any console's library. Though I've never shot anything more formidable than a BB gun in real life, nothing gives me greater joy than blowing holes in pixellated bad guys with a gun-shaped hunk of plastic. Love 'em! You can keep your Kinects and your Eye Toys and your Wii Motion Plussesses because video games attained interactive perfection with the NES Zapper. ![]()
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